This is a list of general tips and tricks to survive longer or complete the Easter Eggs as quickly as possible in the first DLC for the zombie mode in Call of Duty: Infinite Warfare, entitled Rave in the Redwoods.
Some of these tips can be used in Zombies in Spaceland and I am sure some could be relevant to other Zombie games in the COD series.
A lot of these tips are aimed for Solo or Custom Game modes.
Rave in the Redwoods – Beginning Tips
The M1 gun is at the top of the stairs near the spiked bat. It is only 500 and is considered a sniper rifle by the game.
It is a great gun to have at the beginning. Good amount of ammo and lethal headshots.
Combine this with the Fortune Cards: Eagle Eye (Sniper Rifle hits always count as crits – Unlocked by default) and Scoped Dollars ($300 bonus for each kill with a sniper – Unlocked at Rank 7), and you have one powerful gun that should get you through to at least round 10.
Unlock the first door by the fireplace for 750 and before you get into the Mess Hall, you will find the Rewind Challenge Station.
Activate it, Melee kill 15 zombies and then once every scene you will be able to pick up a rewind grenade from that station post. The great thing about them is that they replenish the ammo in all of your guns with every use.
Rave in the Redwoods – Earn extra points
The four melee weapons scattered around the starter cabin are powerful, however they only give you 60 points per kill, compared to headshot kills with guns which give you 100 points and melee kills while holding your gun (or unarmed) give you much more points.
To maximize the amount of points you earn at the beginning – Try shooting a zombie in the anywhere on the body (just don’t hit the head) with the M1 and then melee attack them.
For the first round – You shoot them 1 time and then melee
For the second round – Shoot them 2 times and then melee
For the third round – three shots and then melee
and so forth…
This is only really practical for the first few rounds
Boarding up the windows give you 10 extra points per wooden board you put up.
However, this is capped at 5 x (Scene Number)
So the first round only the first 5 wooden boards you put will give you points. For round 2 you will get points for the first 10 boards, and round 3 it will 15 etc.
Each window lets you put up 6 wooden boards in total.
So for the first few round try to earn the maximum number before killing the last zombie and moving on the next round.
For every 20 or so zombies killed, they will drop a pouch for you to throw into a fire and enter Rave Mode.
Do this as often as possible before scene 10, as every kill gives double points.
You are given 60 seconds in Rave mode. For each zombie kill, the rave timer will drain away.
There is a yellow box surrounding your characters portrait that slowly drains away that will let you know how long you have left.
Once you reach scene 10 and higher, the Slasher will spawn in Rave Mode making it too difficult.
Listening to the faeries will fill it back up 50%, but only up the the maximum. So only listen to them when it is at least half way depleted.
Rave in the Redwoods – Gem Combinations
Instead of souvenir coins from Zombies in Spaceland, we now have three different coloured gems that can fit inside totem poles found around the map.
These gem combinations can be put in any order.
For example – for the Lawnmower you could either place in: 1 purple, 1 blue and then 1 blue OR 1 blue, 1 purple and then 1 blue OR 1 blue, 1 blue and then 1 purple.
Any of those combinations would get you a lawnmower.
Balloon Trap = 2 x Blue & 1 x Orange
Boombox = 2 x Orange & 1 x Blue
Electric Trap = 2 x Purple & 1 x Blue
Fireworks Trap = 2 x Orange & 1 x Purple
Kindle Pops = 1 x Blue & 1 x Purple & 1 x Orange
Laser Window Trap = 2 x Purple & 1 x Orange
Lawnmower = 2 x Blue & 1 x Purple
Medusa Device = 3 x Orange
Revocator = 3 x Blue
Sentry Turret = 3 x Purple
Rave in the Redwoods – Charm Locations and Powers
There are 10 charms hidden around the map.
Each charm has two different possible location.
Once you find one and complete the ritual for that charm, you may wear it your currently held gun as an accessory and you will gain a special perk power unique to that item.
You can only put one on each of your guns. So a maximum of two at a time can be active (or three if you have the Mule Munchies perk)
The crossbows or melee weapons can’t have charms on them.
If you change gun or just want to use a different charm, you can pick them back up anytime from their ritual locations.
Also, only one person can use each specific charm at a time. So if someone in your game is using the binoculars, you won’t be able to attach it to your gun either (although the game will still prompt you to inspect item as normal)
I think the Gold Frog and the Pacifier are the most useful.
Rave in the Redwoods – Charm #1: Binoculars
Electric Cherry On Reload
On a bench outside the Mess Hall interior.
On the beer crates in the Recreation Area.
On a bench outside the Bait & Tackle store in the Bear Lake docks, near the gazebo with the KBS Longbow Sniper Rifle.
After placing the item on the ritual site, purchase the nearby KBS Longbow and target 8 floating eyeballs in the distance, all surrounding the gazebo where the Sniper Rifle is available to purchase. The shots will only count while standing near the Fortune Teller. 2 are behind the Fortune Teller, 1 is above Slappy Taffy, and the final five are on the totems over on Turtle Island.
Next, you’ll have to get 15 zombie headshots, also while standing next to the Fortune Teller. Continue until a plume of smoke appears over the placed item (binoculars) — go collect the charm.
Rave in the Redwoods – Charm #2: Shovel
A small blast damaging nearby zombies when you begin to revive a teammate
On the rocky forced path near the HVR in the Old Mines.
Next to an old shack before reaching the Recreation Area. Look for it leaning against a stack of tires, next to the bow target range.
Place the shovel on the gravemarker in the dirty stream as you reach the bridge that forms the exit of the Mess Hall.
After placing the shovel in the grave, a group of 15~ skeleton zombies will spawn. These are tougher than normal, so be prepared. Kill them all to charge the shovel charm.
Rave in the Redwoods – Charm #3: Arrowhead
Aiming Down Sights will automatically focus on the zombies heads, instead of their bodies.
Ground under the large “Bear Lake Mess Hall” sign, underneath the smaller “Lake” sign, slightly to the right.
As you leave the porch of the Spawn Lodge, look at the base of a lamp post to the right of the steps down as you move toward the Bear Lake Docks.
Place the arrowhead on the front desk of the bow target range in the Recreation Area.
After placing the arrowhead, enter Rave Mode and shoot the targets that appear down-range. Shoot the targets as soon as they appear — don’t miss a single one. Don’t reload if you run out of ammo between targets, just switch guns. If you don’t destroy them all in one go, you’ll have to restart. Completing the target sequence charges the charm.
Rave in the Redwoods – Charm #4: Ring
Slight increase to melee damage – requires one less melee attack to kill zombie than usual. Also seems to heal player slightly upon getting a melee kill.
On the stairs to the left of the Bang Bang perk machine.
Take the back entrance from the Mess Hall and look on the stairs landing.
Place the ring on the desk (with the TV) to the left of the fireplace in the Spawn Lodge.
After placing the ring, two large lamps will activate. One is above the fireplace, and one is near the stairs, to the left of the Vlad weapon case. Interact with the lamps and turn them until their beams of bright light both face the ring. Once they’re completely turned, the ring will be charged.
Rave in the Redwoods – Charm #5: Bird Mask
Increased rapid fire on guns
At the Adventure Course, take the stairs up and cross the two rubber tire bridges to the third wooden landing. Look in the dark corner to the right just as you step off the second tire bridge.
Look under the two-steps at to the first Bear Lake Dock, when coming from the Mess Hall dirt path (and passing the camp).
Place the Bird Mask on the empty frame to the back-right of the Mess Hall as you enter from Spawn. There’s a set of keys hanging right next to this frame.
See those keys? They’ll move slightly after you place the Bird Mask. Shoot those wobbly keys until they fall down, allowing you to grab them.
Rave in the Redwoods – Charm #6: 8-Ball
Trail Blazers (Running slide now does damage.)
Upper section of the Old Mines, on the ground across from the Recreation Area sign.
Or on the ground at the white tent in the rave-tastic Recreation Area.
Place on the pool table on the second floor of the Spawn Lodge.
This one is also incredibly easy. All you need to do is shoot the white balls on the pool table after placing the 8-Ball. When you’re done shooting all three, the charm will be charged.
Rave in the Redwoods – Charm #7: Fish
Momentum (Sprint speed increases as you sprint.)
In the Swamp sewer tunnel. Look in the low water.
Underneath the Racing Stripes perk machine balcony, in the Camp Cabins area.
Place on the floor of the docks right next to the Boathouse in Bear Lake.
After placing the fish, a glowing blue misty orb-thing will appear over the lake. Destroy it with any explosive weapon (Grenades, the Vlad Crossbow) — only explosive weapons will work. Destroying it will charge your charm.
Rave in the Redwoods – Charm #8: Gold Frog
Running on water will not slow you down
On a green chair in the Bait and Tackle shop at the Bear Lake Docks.
In the trailer’s open back-panel in the Recreation Area. Look inside near the tires.
Go down to the swampy stream outside the Mess Hall. Before reaching the sewer tunnel, look for a muddy spot on the left to place the frog.
This one is a little weird. Enter Rave Mode after placing the frog, and you’ll see more frogs in the swamp beneath a cliff. Instead of just shooting the neon frogs, you’ll have to do a jumping-melee attack to ground-pound them. Just walk next to each one, jump and melee attack when in the air. You do not have to jump from the cliffs.
It can take awhile, so grab the nearby fairy clusters to extend your Rave Mode time. The charm will be charged after you’ve finished jump-punching all the neon frogs.
Rave in the Redwoods – Charm #9: Pacifier
Zombies are damaged by attacking the player.
Near the rocks outside the Bait and Tackle shop in the Bear Lake Docks area. There’s a burning trashcan fire nearby.
In the washroom next to the Racing Stripes perk machine in the Camp Cabins area. Look in the corner, left of the sinks.
Place on the long counter in the Mess Hall — that’s the counter separating the seating area from the kitchen.
Forcefields will appear and trap you inside the Mess Hall after placing the charm. All you have to do to charge it is kill 15~ or so zombies.
Rave in the Redwoods – Charm #10: Boots
Causes Zombie heads to explode (damages nearby zombies) with headshots.
At a trashcan, on the right-ish side of the docks with two large stacks of canoes.
Upper-left corner of the Firebird Ampitheater, next to the discarded beer bottles.
Place on the floor in the camp with the fireplace in the Camp Cabins area, next to the long red carpet.
After placing the boots, look on the ground for red footprints. Walk / sprint over each boot print to make it disappear while another one appears. You’ll need to follow these prints until you hear a horror music sting (that indicates the Slasher has walked by the open window) to complete this step.
There are three locations you’ll need to do this in; the Camp Cabins ritual site, the Spawn Room red carpet, and the Bear Lakes Docks from the Mess Hall.
Thank you for reading my guide and I hope you got some useful tips from it.
Please check out my Call of Duty Infinite Warfare videos: