Ghostbusters Game Collection – Playable online games

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Ghostbusters Game Collection

This is a list of old playable Ghostbusters games that you can play directly from your web browser.

Hope you enjoy.

Ghostbusters Game Collection – Ghostbusters

ZX Spectrum Version

PLAY Ghostbusters ZX Spectrum Version

Controls:

Up = Q

Down = A

Left = O

Right = P

Fire = Z

NES Version

Controls:

Arrow Keys = Move

Action 1 = Z

Action 2 = X

Start = Enter

Pause = Space Bar

Ghostbusters is a licensed game produced by Activision based on the movie of the same name.

It was designed by David Crane, produced by Brad Fregger, and released for several home computer platforms in 1984, and later released for various video game console systems, including the Atari 2600, Sega Master System and NES.

Most versions of the game have a similar basic format to the initial Commodore 64 and Atari 800 game, which Crane wrote in six weeks.

He based it in part on an incomplete game called Car Wars featuring armed automobiles in a city; this led, for example, to the “ghost vacuum” on the Ecto-1, something not present in the film.

Activision obtained the license early in the film’s production, and most of the game was finished by the time Crane watched the film. While pleased with the game, Crane later stated that he regretted not being able to include a better victory screen.

The last week of development was spent on the opening screen which plays the Ghostbusters theme song.

The game was later ported to the Spectrum, Amstrad CPC, MSX, and Atari 2600.

To play the Sega Master System version – Click here!

Ghostbusters Game Collection – Real Ghostbusters (ZX Spectrum)

PLAY Real Ghostbusters

Controls:

Up = Q

Down = A

Left = Z

Right = X

Shoot = C

The Real Ghostbusters was an arcade game based on the cartoon series of the same name released by a Japanese game company, Data East in 1987.

The game was later ported to the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

Up to three players can control members of the Ghostbusters.

The characters are only differentiated by the colors of their uniforms, no effort is made to identify them, although the game’s cabinet art shows the characters from the cartoon.

The game has a total of 10 levels.

The Ghostbusters fight off hordes of nightmarish creatures with energy guns which reduce the monsters to harmless ghosts which can then be captured with beams from their proton packs.

Power-ups available included stronger basic shots, a force field that makes the Ghostbuster invincible for several seconds, and an item that summons Slimer to throw himself in the way of attacks.

Ghostbusters Game Collection – Ghostbusters II

ZX Spectrum Version

PLAY Ghostbusters 2 Spectrum Version

Controls:

Up = J

Down = N

Left = Z

Right = X

Shoot = K

Change Weapon = Spacebar

MS DOS Version

The home computer editions were published by Activision; each edition is essentially similar, with changes in the quality of graphics and sound.

Most versions of the game feature several arcade sequences based on the film: Van Horne: the player controls Ray Stantz as he is lowered into an air shaft of the disused Van Horne subway system to collect a sample of slime.

He is armed with his proton pack and other weaponry with which to defend himself against the myriad of ghosts that attack: some will collide or grab him and cause damage, while others will attempt to cut his rope.

The player must collect the three segments of the slime scoop, as well as ammo and health, during the descent.

Journey to the Museum: the Statue of Liberty has been brought to life by “mood slime” and is marching toward the Metropolitan Museum of Art; the player controls a floating fireball (generated from the Statue’s torch) which fires horizontal shots and must be used to protect the Statue from swarms of ghosts.

Impacts from ghosts (or regeneration of the fireball) uses up precious slime, though it can be replenished from destroyed ghosts.

Showdown in the Museum: the player controls the four Ghostbusters individually, armed variously with proton packs and slime dispensers, in an isometric 3D level.

The four heroes must rappel into the Museum and fight Janosz, Vigo the Carpathian, and finally a possessed Ray, in order to save the world.

The DOS version of the game is entirely different.

It begins with the Ghostbusters battling the Scoleri Brothers in the courtroom scene from the film.

At the firehouse, players can choose to capture ghosts in variation locations from the film for money or gather samples from the river of slime and test it to develop the positively charged slime.

If a Ghostbuster fails to capture a ghost or falls into the river of slime, he is captured and must be rescued from Parkview Hospital.

Once players have earned $55,000 from capturing ghosts, and collected and correctly tested 3 slime samples, they can then take control of the Statue of Liberty and navigate it through the streets of New York in order to reach the museum.

A map that comes with the game is required to find the correct route.

In addition, it is necessary to avoid crushing cars, and also to beat the clock, as the statue is manoeuvred.

Once the museum is reached, the player breaks in from the roof and finds Vigo strutting about out of his painting.

He won’t attack, but can be zapped to weaken him for the upcoming battles.

Once the clock reaches midnight, Vigo returns to his painting and attacks with rapid fireballs, where one hit will kill a Ghostbuster.

Janosz will also run about the room; shooting him, or the painting while he is in front of it will reflect the proton beam back at the Ghostbuster and kill it instantly.

Once Vigo has been weakened enough, Janosz will collapse and Vigo will emerge from the painting as a giant head and fire rapid fire balls again.

The proton pack will turn into a slime blower, and Vigo must be hosed down until he is defeated; when he is close to death, he will become covered in pink slime.

Upon defeat, the painting of Vigo will change to one of a smiling Slimer holding a baby in the clouds.

The victory scene shows all four Ghostbusters emerging from the Museum, waving and dancing for the cheering crowd awaiting outside.

Ghostbusters Game Collection – Ghostbusters 2 (NES)

Controls:

Move = Arrow Keys

Shoot = Z

Jump = X

Start / Set Ghost Trap = Enter

Ghostbusters II is a 1990 video game for the NES, developed by Imagineering and published by Activision, based on the film Ghostbusters II.

Activision’s game is a single-player side-scrolling game.

Generally, the player controls a ghostbuster as he explores levels based on the film.

The character’s goal is to make his way to the museum before time runs out.

Two levels involve riding around in the heroes’ famous car. In another level the player controls the Statue of Liberty, shooting fireballs.

The ghostbuster character is armed with unlimited supplies of slime that can be shot out of a cannon and ghost traps.

The game is noted for being exceptionally hard to complete for several reasons.

The time limit and a complete lack of health bar for the character put constraints on survival.

In addition, in some levels, the display scrolls to the left, which forces the player to make quick decisions.

In addition, the player must successively complete the final level four times to reach the game’s conclusion.

The game also lacks a standard pause feature, contributing to the game’s overall challenge.

Ghostbusters Game Collection – New Ghostbusters 2

NES Version

Controls:

Move = Arrow Keys

Shoot = Z

Trap = X

Start / Pause = Enter

Gameboy Version

Controls:

Move = Arrow Keys

Shoot = Z

Trap = X

Start / Pause = Enter

New Ghostbusters II (ゴーストバスターズ2? Gōsutobasutāzu 2) is a 1990 video game for the Nintendo Entertainment System and Game Boy, both developed and published by HAL Laboratory in the PAL region and Japan.

The NES version was never released in North America due to licensing issues with Activision.

As a result, NES players in North America only received Activision’s Ghostbusters II game.

A Game Boy version of New Ghostbusters II was released, simply titled Ghostbusters II.

In the game, the player is presented with four Ghostbusters to choose from: Peter Venkman, Ray Stantz, Egon Spengler, or Winston Zeddemore.

The NES version features their accountant, Louis Tully, as a fifth playable character.

This, along with the North American version of Ghostbusters II, were the only titles ever released that allowed players to play as Winston.

While the action can be performed by oneself in the NES version, a secondary player may join the game with the ability to press B on a second controller to release a ghost-catching trap.

The objective of the game is to trap all the ghosts in an area until an arrow appears which alerts the player where to travel to next.

A boss appears at the end of each stage.

New Ghostbusters II for the NES is not a port of the Game Boy version, or vice versa.

The Nintendo Entertainment System version features new music, different layouts for the levels and alternate versions of cut scenes between levels and stage bosses.

The Game Boy version has 5 stages.

None of the versions of New Ghostbusters II” has multi-player capabilities.

Ghostbusters Game Collection – Ghostbusters (Megadrive / Genesis)

Controls:

Move = Arrow Keys

Shoot = X

Throw Bomb = Z

Jump = C

Pause / Inventory = Enter

Ghostbusters was published by Sega and developed by Compile for the Mega Drive/Genesis on June 29, 1990.

It is unrelated to the earlier Activision game (though their name still appears in the copyright screen), and is instead a run and gun game in which the player takes control of squat cartoon representations of three of the four Ghostbusters from the movie, with the noticeable absence of Winston Zeddemore.

Four levels are available initially; after they are completed, a fifth level is unlocked, followed by a sixth and final level.

Each level contains a number (usually two) of mid-bosses known as “middle ghosts”; after a middle ghost is defeated, it turns into a small green ghost which can be captured for extra money by luring it over a ghost trap.

Between levels, money can be used to buy powerups, such as a 3-way shot or recovery items.

The Ghostbusters are down on their luck due to lack of ghost activity, when suddenly several calls begin to pour in from around the city, including the eventual reappearance of the Stay Puft Marshmallow Man (although dialogue indicates it is not the same one from the movie).

After each case, a piece of a stone tablet is collected.

The three Ghostbusters piece together the mysterious tablet, inadvertently opening a portal to “the evil world” and releasing a horde of ghosts.

In the end, though, the Ghostbusters manage to defeat Janna, the God of Darkness, and retrieve a mystical gem from the evil world.

They combine the gem with the tablet to close the portal, and save the city.

Ghostbusters Game Collection – Real Ghostbusters (Gameboy)

Move = Arrow Keys

Shoot = X

Jump = Z

Pause / Start = Enter

The Real Ghostbusters, known in Europe as Garfield Labyrinth and in Japan as Mickey Mouse IV: Mahō no Labyrinth (ミッキーマウスIV 魔法のラビリンス? Mikkī Mausu Fō: Mahō no Rabirinsu), is a 1993 action/puzzle video game developed by Kemco and published in Japan and Europe by Kotobuki Systems and in North America by Activision.

The Japanese version is based on Walt Disney’s Mickey Mouse, which is part of the Mickey Mouse side of Kemco’s Crazy Castle series, while the European version is based on Jim Davis’s Garfield comic strips and the animated series Garfield and Friends.

The North American version is based on the animated series The Real Ghostbusters and contains ten more stages than the previous incarnations.

Depending on which version is played, the player controls Mickey Mouse, Peter Venkman, or Garfield.

The game emphasizes puzzle-solving in a dungeon-like atmosphere.

To advance to each new stage, the player has to collect stars, which open the door to the next level.

In the North American version, the player has a proton gun instead of a pneumatic hammer, but it’s only effective on blocks at the character’s feet, not on the ghosts, which must be destroyed with bombs.

If the player character loses all his health (by touching damaging things like ghosts, flames, and reforming blocks), or the 999 second timer winds down to zero, he loses a life.

The player is rewarded with a twelve-digit password after successful completion of a level, which enables them to start at the end of that level next time they play.

The storyline features the two main characters (depending on the version) trying to cross a bridge.

When the main character falls down the bridge, he tries to yell at the secondary character for help.

All three versions in the game have a variation on the pneumatic hammer, which enhances the puzzle-solving element of the game.

Venkman, however, lacks a non-player character companion (from the other Ghostbusters) in the North American version of the game and simply mutters to himself prior to falling through the broken bridge.

Ghostbusters Game Collection – Extreme Ghostbusters (Gameboy Color)

Move = Arrow Keys

Shoot = Z

Jump = X

Start / Pause = Enter

Extreme Ghostbusters was released on April 2, 2001 by Light and Shadow Productions for the Game Boy Color.

It was originally thought to be intended for multiple consoles and the personal computer.

It includes four playable characters including Kylie, Garett, Roland, and Eduardo.

Each character has unique gameplay attributes and may be chosen at any point in the game. Set in New York City, players must defeat and either capture or destroy ghosts.

Ghostbusters Game Collection – Extreme Ghostbusters: Code Ecto-1 (Gameboy Advance)

Controls:

Steer = Arrow Keys

Accelerate = Z

Brake / Reverse = X

It is a Game Boy Advance video game based on Extreme Ghostbusters.

The half-human/half-demon Count Mercharior has kidnapped Roland and Garett, two key members of the Ghostbusters team.

The remaining team members, Eduardo and Kylie, immediately set off to find them, determined to capture the ghosts who have come to invade the city.

The game was a combination platform and shooter game with some races, using a top-down perspective.

There were 12 platform levels and four regions

Thank you

Thank you for playing.

For more online playable games, please check these out:

Batman SNES Collection

Batman Gameboy Collection

Batman NES Collection

Batman Spectrum Collection

Batman: Undead Hunter

             


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